
Orgasmatron
Discovered something quite interesting in Vue Infinite 7.5. When you create a “Metablob”, and apply Vue “materials” (called multi-layer textures or shaders in other apps) to them, those materials are influenced by the blending of the underlying objects of the Metablob and take on fascinating blends of their own.
This is especially graphic when the materials have transparent areas and the blended materials underneath (or the scene background) show through.
Metablobs are Vue primitive 3D objects “welded” or “melted” together, with controls for the amount of force pulling them together and their amount of overlap.
My Metablob above is made by blending 2 intersecting thin toroids, a squashed sphere (the blob with the blue end) and a tiny rectangle (the antenna base). The outermost thin toroid, with the “chain-of-beads” look, and the little toroids it passes through, are all separate from the Metablob, as are the black-and-red rings, antenna, violet bubble, green “shower head” and figure.
If you’re a Vue artist, I highly recommend experimenting with Metablob textures!
Another thing about my image is it shows that you can get good results by just playing and experimenting in a joyous way - without sketches, research and preparation. Sometimes I like lots of preparation, but there’s a lot to learn from art play.
_jim coe


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